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IPTV Reseller 2026: A One Page Business Plan
Seven boxes that fit on one sheet: your customers, your offer, money in, money out, your hours, what could go wrong and the one number to watch.
Read the guideGuides for IPTV resellers: credits, prices, customers and running your panel.
26 guides in 4 topics
Seven boxes that fit on one sheet: your customers, your offer, money in, money out, your hours, what could go wrong and the one number to watch.
Read the guideWhat a reseller panel is, how credits work and how to place a first order.
The whole model for 2026 in one place: credits, your panel, the cost of a first order, a first week plan and the guides for each step.
Seven things to check before you pay for credits, from a test line and automatic delivery to credit rules, top ups, payment and support.
Three routes into reselling compared side by side: starting small, starting with a bigger pack, and growing into a store of your own.
The whole path in one place: buying credits, getting your panel, creating lines, setting prices and keeping customers happy.
Credits, panels, lines, M3U links, Xtream codes, MAG boxes, MAC addresses and EPG, explained in plain words for new resellers.
Why the smallest pack is the smart first order, what to learn from your first customers, and when to move up to a bigger pack.
The reseller panel is where your business lives: your credit balance, your customer lines, renewals and login details. Here is how it works.
What a credit costs, how to price your lines and what you keep.
What a credit costs today, how to compare any price list by the cost of the line you sell, and how bonus credits and order sizes change the sums.
Decide what your prices should do, build a length ladder from your real cost per line, price for renewals and know when to change it.
How to judge a credit price honestly: the cost of the line you sell, pack size against cash flow, and the costs that never show on a price list.
Every pack with its real numbers, a simple way to choose a size, and a reorder rhythm that keeps your balance ready for sales.
What one credit buys, how 1, 3, 6 and 12 month lines use credits, and how to turn the credit price into a cost per customer.
Build your prices from the bottom up: the cost of each line length, the costs the panel does not show, and a worked example ladder.
Margin math at different example prices, profit by line length, and the costs that quietly eat into what you keep.
What each line length costs you, what it is for, how to build a price ladder, and when to ask for the renewal.
Plans, payments, renewals, marketing and growing at your own pace.
Seven boxes that fit on one sheet: your customers, your offer, money in, money out, your hours, what could go wrong and the one number to watch.
When to remind customers, what to say, how to make renewing easy and how to win back a customer whose line has run out.
A one-page plan for a reseller business: customers, offers, costs from real credit prices, a first order, break-even, a weekly routine and milestones.
How to find customers with social profiles, referrals, a simple website and clear offers, and which tactics to leave alone.
Eight mistakes new resellers make with pricing, packs, records, promises, support and marketing, and the simple habit that avoids each one.
Two sides of the money: how you pay for credits, and how your customers pay you, with receipts, records and the questions to ask before you choose.
When to move from chat payments to your own store, what a store does for you, and how the iStream Central store perk for larger purchases works.
Login details, player apps, support and test lines for your customers.
A simple routine for answering customers: response times, a short FAQ, the common issues and how to escalate a case with the right details.
Which devices the common player apps run on, which logins they accept, and how to choose a short list you can support well.
When a trial helps you win a customer and when it only costs you, how to follow up, which limits to set and how to turn a trial into a longer line.
What to include when you hand over a new line, a plain welcome message you can copy, and the first checks when a customer cannot sign in.